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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Visual Cue + Calling Pacifism on Target - Guild Wars Forums - GW Guru
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Old Jun 12, 2005, 01:58 PM // 13:58   #1
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Default Visual Cue + Calling Pacifism on Target

Ok, now I find Pacifism to be a great thing in PvP, but only when I have had the 40 seconds( use to be over a minute, people are getting wiser! ) necessary to explain to my team why NOT to attack someone I have cast pacify on.

My suggestion is to have some sort of visual cue for when Pacify is cast on an enemy, so my team knows it and knows NOT to attack them. Maybe an icon above their head while pacify is still on them, or a one-time at cast visual effect.

Usually, when I am with a good group for more than three rounds in PvP, they get the hang of what I am doing, which is calling the target I am using Pacify on. They know NOT to target them for a bit because they are harmless.

What I would love to see, is the opposite of call. Make it so when I "call" a target, you can't target him when using the default 'T' key, but people are aware what is being done.

We need something to alert our team that a spell is being cast on them, without making it so anyone who is not pating attenion can still target from the call action, and ruin the spell.

Now, I do not know if there are any other skills out there that also fall into this catch-22, but if there are I would love to know about them and see them on this same kidna system as well.

Inac
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Old Jun 12, 2005, 02:00 PM // 14:00   #2
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I stopped using Pacifism because people are morons... good to see someone using it effectively
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Old Jun 12, 2005, 02:22 PM // 14:22   #3
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Thanks, what I really wish I had though was a way to paste my whole "Pacify Speach" right before the doors open in a PvP fight!

About eight lines, to those who were about to say "You can paste into the GW Chat box!"

What am I supposed to do, copy and paste eight lines and the rest of my team have enough time to understand, or ask questions( not everyone is getting wiser? )

Inac
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Old Jun 12, 2005, 02:42 PM // 14:42   #4
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There's a huge sword appearing above a target which Pacifism is being cast on. The moment Pacifism is shattered by a hostile action, the sword reappears in a breaking animation. Ofcourse it often happens teammates fail to notice that, and when you ctrl-click on pacify (I'm using Pacifism on <opponent>!) that opponent will be bumped up as target priority, as you explained exactly what you don't want.

I think explaining it is the best you can do, really. Part of Guild Wars skill is having at least a vague clue what most skills do, so that when you see "I'm using Pacifism on..." popping up you know better than to hit T space. Even if your teammates don't get it, I've found Pacifism can be decently useful to block out plinking Rangers for a while - they tend to stay outside of harm's way, which in this case works to your advantage.
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Old Jun 12, 2005, 02:43 PM // 14:43   #5
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The easy solution: Take Pacifism off your bar. The better solution: Don't play random PvP matches.

If you play often with a group of people, guildmates for example, they will know when you pacify enemies, and will know to avoid them. I know how frustrating it gets; When I did missions on my Monk, I would tell people to ignore it if a single monster attacked me, but if two came they should all target one. Too many times I have Pacified the single thing attacking me to have a ranger shoot it once and return to his old target.
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Old Jun 13, 2005, 01:15 AM // 01:15   #6
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Easy solutions are boring, I would much rather have some decent options to choose from.

I don't think it would be terribly hard to even code in when using a skill like Pacifism and calling a target, a teammate pressing the default 'T' key to target them would not function in this case.

And until I find a Guild, I am without and must party with random people. Though, I have this strange idea of creating a Monk only Guild...haha, still giving it some thought. :P

As for this sword....I have used this skill an awful lot...and have yet to see a sword. Perhaps my visuals are set to low? Though I thought they were at a decent level. And, if this sword is true, do my teammates see it? I know what I am casting on him, so what good does it do me if I see it yet they don't?

Inac
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Old Jun 13, 2005, 01:50 PM // 13:50   #7
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Oops, made a mistake with the visual effect of Pacifism - at the original casting, a transparent/glowing sword will appear above the target, which will shatter immediately (to symbolize 'pacifism', one would assume). The sword and shattering is one animation, I guess I was too used to people hitting that target straight away that I assumed shattered sword meant Pacifism was interrupted. But the glowing sword is there, not sure why you don't see it when you cast it, it should be a similar effect as the flame before a Fire Storm cast.

*pats the Flash Gargoyle that volunteered for the field test who was generous enough to drop black dye afterwards*
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Old Jun 13, 2005, 02:13 PM // 14:13   #8
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Still, while that is all well and good...unless Pacifism is a widely used and known about skill, which at this time it is certainly not, people won't know to NOT attack them unless they are told.

I would still like to see some sort of feature implemented to warn teammates to not attack a certain person for whatever reason.

Inac
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Old Jun 13, 2005, 02:22 PM // 14:22   #9
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Maybe I missed this in the replies, but if you hold down control when you cast Pacifism a text log appears that says:

Lord Drenth: I am casting Pacifism on Charr Ugdolyte!

Similar to if you hold control and click on your health, endurance, XP, etc.

There is no "Target" now because you didn't call a target, you simply told the rest what you were doing.

With that said, none of my PUG's get it. I cast Pacifism and about that time an Ele throws out an AoE attack. Ohh well........
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Old Jun 13, 2005, 02:23 PM // 14:23   #10
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There is another skill: iron mist. It's an earth elementalist skill (that I plan on trying in PvP, but havent yet). Basically it causes the target to move 90% slower, essentially stopped, and becomes invulnerable to all attacks except lightning attacks. So, obviously, you wouldn't want everyone attacking this person, only people with lightning spells or weapons. So this kinda falls in that category as well.
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Old Jun 13, 2005, 06:22 PM // 18:22   #11
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Is it possible to make a team with 4 primary monks and 4 secondary monks all with a good timed pacifism, keep them pacified while killing their priest then run back... I doubt it'll work unfortunately, people always attack them n whatnot.
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Old Jun 13, 2005, 06:41 PM // 18:41   #12
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You could always just do a ctrl-click on teh skill in the bar. This will give a party chat of "I'm casting Pacifism on 'target name'". This will hopefully be enough to let your party members know to attack another target.
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Old Jun 13, 2005, 06:56 PM // 18:56   #13
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Ctrl-# causes the targetting action to happen. The OP doesn't want his targets of Pacifism to be designated as targets, yet he still wants the people aware of who he is casting Pacifism on.

I've also run into this issue, and some groups do very well with Pacifism. Most, however, do not. It's an extremely powerful spell, but can be frustrating to get people to respect it. One group I was in did so well with it that we managed to win 30 straight with no one breaking it, before we collectively called it a night and disbanded the group.
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Old Jun 13, 2005, 07:00 PM // 19:00   #14
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I believe AoE's will break pacify in PvP. I am not 100% certain, but if you pacify a warrior, all he has to do is run into a firestorm or some other AoE to get rid of pacify. Correct me if I am wrong, I can take it.

I pretty much stopped using pacify at all, because of the same observations here. People will never listen to you and it seems more times then any, people will not assist on the same target, so bringing pacify is just waisting a spot on your toolbar. Unless your team is well organized. Then pacify would be awesome, especially if your points are all alocated to protect.
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Old Jun 14, 2005, 03:09 PM // 15:09   #15
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Quote:
Originally Posted by Deathlord
Is it possible to make a team with 4 primary monks and 4 secondary monks all with a good timed pacifism, keep them pacified while killing their priest then run back... I doubt it'll work unfortunately, people always attack them n whatnot.
I am actually thinking about making an all Monk Guild, and using Pacifism would be one of the things we do. Obviously, this would be a trial and error kind of thing, but am hoping if I can get a good enough group we would be able to PvP effectively.

I sure would love to see the faces of the people we fight though, and their reactions "OMG, FOUR MONKS!" or "WTF! EIGHT MONKS!?!?! /quit" LOL.... :P

However, it would only work on weapon attacks, Warriors and Rangers for example. A pacified person can still use skills on you.

Inac
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Old Jun 14, 2005, 04:54 PM // 16:54   #16
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Pacifism is a great skill! But only if you tell your team ahead of time not to attack that warrior that's chasing you. It leaves the battle to be 3v4 for about 16 seconds. It's possible to chain cast Pacifism to keep a warrior out of combat the whole time if he can not purge the condition.
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